Started by choronr, February 05, 2007, 09:13:28 PM
Quote from: choronr on February 09, 2007, 05:22:52 PMThank you RedSquare. I guess what you are saying is to " set the 'Y' setting' to -3.5 in order to avoid having all the trees be partially covered by the terrain ...correct???
QuoteI tried to open the file; but, received error message: "TGO Reader: unable to open file".
Quote from: RedSquare on February 09, 2007, 06:50:24 PMAh! there you are 3DGuy, so why does the minus Y and plus Y settings to the object area placement seem to work the reverse to what I was expecting?
Quote from: 3DGuy on February 09, 2007, 07:55:38 PMI've been experimenting a bit more with this and have concluded the strata shader is the culprit here. Somehow it's information is not incorporated into calculate terrain option for the population shader to use. I even moved the strata node and placed it before the calculate terrain node and that didn't help. Disabling it puts the trees on the ground, enabling the strata node raises the ground but the population just doesn't see it (and yes I pressed repopulate )This could well be a bug...