procedural city engine, used as population

Started by scott8933, August 16, 2009, 05:08:48 PM

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Volker Harun

@n810 - of course possible ... in the above mentioned thread you see pictures but, with lateral displacements (windows and so on), so this functionality will not work.
This is the main reason for stopping the work on this: http://forums.planetside.co.uk/index.php?topic=5670.msg58739#msg58739

Henry Blewer

The rock object might work. If it was given six sides?
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Volker Harun

The rock object tries to build itself up by using triangles ... else a good idea.

N810

#18
Quote from: Volker Harun on August 17, 2009, 04:52:28 PM
@n810 - of course possible ... in the above mentioned thread you see pictures but, with lateral displacements (windows and so on), so this functionality will not work.
This is the main reason for stopping the work on this: http://forums.planetside.co.uk/index.php?topic=5670.msg58739#msg58739

Ahhhh Sory I missed this thread  the first go around.
It looked like you where making some real progress.
Could you use a couple of stationary careras to project windows
on the sides of the buildings, (cameras horizontal and perpendictular to each outher).
Hmmm... wonder what this button does....

Volker Harun

I have not tried it, as I am not a modeller.
Else we run into the same problem again ... placing objects ... many objects in an ordered population.

I had a look at the scene files again ... combined with some new knowledge, it might be possible to displace the buildings with less than 90°.
Give me some time for this, but.

Volker

Volker Harun

#20
Okay ... I think I have it ... it is a slow calculation, so I guess that I will not be able to show 'rounded' city scapes within the next 12 hours.

Volker  ;D ;D ;D

Volker Harun

I have a break on this for a few days ... it will still need some refining: I do not like the bottom of the buildings, they are too uniform, they render too slow.

Being back after another running project.

Volker

Volker Harun

Brian Johnson would sing: 'Can't stand still'

Another go ... the above used functions turned to the basics ... just the grid ... for a start.

22 Minutes on 2 Cores with Qu. 1 ... AA 8 ... fast enough concerning the involved reflective surfaces and displacements.

,-) Volker

N810

Hmmm... wonder what this button does....

Seth


littlecannon

I just need to tweak that texture a bit more...