Quote from: Tangled-Universe on August 23, 2009, 06:51:18 PM
you know how to get cloudless areas now, I explained you that in my previous post 
well.. right..
i still got a problem with that...
i tried the method you suggested, but the problem with this is the following.
for better understanding of my point, lets say i "mask" the clouds by a imagemap i painted in photoshop. a simple, soft gradient in the middle, so that the clouds "gather" there. but now the clouds in tg react like this. imagine i rendered two images. one with my normally distributed clouds, whithout the wanted gathering-effect. and one without clouds, only tarrain. and now (when used the above described technic, it looks like as if i took these two layers in photoshop, and painted a soft mask für the layer with the clouds.
like this ->
http://img34.imageshack.us/img34/6532/clouds11.jpgnow i know, that you suggested to use a fractal with specific values, but i would have to tweak these values again to get the edge look i want. i think that would be a rather impractical way.
it would be much better, if this mask i paint (or do by fractal), would effect the cloud distribution in another way, like.. "where this mask is white, the clouds are "emitted" as they are without mask, and where the mask is black, they are not "emitted".
like this example (created in photoshop)
the mask ->
http://img30.imageshack.us/i/themask.jpg/the result ->
http://img32.imageshack.us/i/theresult.jpg/is it somehow possible to do that, or do i have to adjust the values of my second fractal that blends into my cloud distribution so that the edges of my clouds are what i would like them to be again?
about the cumulus clouds: thank you very much for your link, Tangled-Universe! these clouds are really amazing and i'm sure i can learn pretty much from them

thanks for your patience and help!