Volker, thank you - I'm trying to add what will look like water or rust stains on the Y axis. Great idea - I appreciate it! Lots! Regarding the Ashundar render, it was a massive pain in the butt to render. I had to bust it up into tiny pieces to get it to render - probably due to all the reflections on the water.
Aymen, thanks - Do What? The tower is an object made with xenodream, which is a fractal program that I don't understand hardly at all. But it can make great/interesting objects. I'd love to make some kind of root system with it, tangled vines and such - someday. One artifact of the program is that as the fractal hits the boundary between "is" and "is not", it leave disjointed fragments that float in the air. But please be more clear about what you are wondering about, I'll be happy to spill the beans. The way I plugged it into the object, was 1) loaded fractal voronoi tgc. 2) Heightfield shaded plugged into input of last warp shader of fractal voronoi. 3) output fed into compute terrain and then base colors and surface shaders which were input into the object. Sadly it took me about three days of experimenting before I figured out to pump something into the input of the warp shader - (I am not very clever - I'm telling you).