Hi,
very interesting stuff and good execution (on first glance), but ...
... the result shown in Ken Parlin is not easy to achieve, as the woven material is 3D.
All the functions I have used yet in TG2 have a 2-dimensional result, which displaces the terrain.
Well, I never used a function that had a 'compute normal' inside ... and besides of this I'd like to be prooven wrong.
Just because, I would like to see something like this being possible.
Something that really confuses me is the presence of my name.
I just learned by Efflux, and I bet, that Nikita can even better. Not to mention j.meyer, old_blaggard and others who always contributed to the function threads ,-)
So ... let us start ... (while I am off for a few hours)
Volker