ok so after looking through a few related threads and tutorials this is where I am with my cliff face. The cliff will move over to the right of the comp toward the end but I want to keep as close to the surface as possible.
As you can see, there is a significant vertical displacement...What I want to do is rotate that so that it is horizontal. I've tried the rotate x,z and y function nodes in between the color adjust shader and displacement shader with the Rocky group.
Im sure its probably right there in front of me but I have only been using this for only 2 weeks =)
oh yeah, you'll need to "generate now" in the Heightfield generate 01 node to generate the cliff face. ( I apologize if this is quiet obvious =) ) why doesnt is just stay generated when opening the file anyway??
Again, any help with this would be greatly appreciated as I want to move on and start "colouring in"
thank you!