Richard, I'm not quite sure what your purpose of this debate is. You don't seriously think that we would say yeah fine share our stuff, do you?
Here's a more suitable anology for you: when you write a program in C++ and compile it with a C++ compiler, you would reckon that the resulting program is yours. You know people could reverse engineer the code, so as a software vendor, you explicitly write in your eula that reverse enginieering is not allowed.
Now, your code consists of standard programming commands, that you are combining in a certain way.
With your logic applied, anyone could reverse engineer the code and freely share it, *because* it's *just* made of standard commands that you don't own as such. If that would be the case there would be no IP protection for you as the programmer. Whatever business you were hoping to get and make your living would simply be gone.
Our preset packs are the same like a programming language that is using standard commands, combined to deliver a certain end result. The only difference (until to date) is that our little programs or *presets* don't need to be reverse engineered, because they are used as instructions at runtime. Bad luck for us, because it makes it easy for people to circumvent the IP. We chose to go ahead anyway because we trust that people have their common sense together and don't shoot us in the back. We don't own a methodology. We own the preset we have made using the "TG2 programming environment", if you will.
However, there's no law that needs to be changed. The presets are our intellectual property and are declared and protected as such.
In the early days of NWDA, there was a note at the buy now button that said by buying you agree to the EULA, which it linked to.
Nowadays, the eula is included in the packs PLUS you agree to these terms before you can even submit your order. The previous setup , though, is still valid and in effect. Today it's just more visible.
I totally disagree that our presets are too simple. Even if a preset has only a couple nodes (but sometimes over a hundred), ususally weeks and sometimes months of development and testing go into these.
Thanks,
Frank