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A case for more realistic sand and rock.
A case for more realistic sand and rock.
Started by CCC, September 08, 2009, 08:44:46 pm
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CCC
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A case for more realistic sand and rock.
September 08, 2009, 08:44:46 pm
Translucency or Sub-Surface Scattering could make for an excellent case for softer looks sand grains even when rendered from a distance as light scatters through the grains. When i see sand rendered the shading looks to harsh. The same can be said for stones based on what they are comprised of. Here is what i mean for an up-close photo of sand grains.
cyphyr
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Re: A case for more realistic sand and rock.
September 08, 2009, 08:53:27 pm
#1
You could probably recreate that image with very very small rocks and a tinted water shader
Maybe
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
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CCC
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Re: A case for more realistic sand and rock.
September 08, 2009, 09:33:40 pm
#2
So adding a water shader to a fake stones shader, color shader input?
cyphyr
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Re: A case for more realistic sand and rock.
September 08, 2009, 09:36:51 pm
#3
Possibly, try it, I'm in Julia land at the moment
I'd go for a very, very small decay distance, 0.1mm>0.01mm
Might take a while to render though
Richard
www.richardfraser.co.uk
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 3900X @3.79Ghz, 64Gb (TG4 benchmark 6:20)
i7 5930K @3.5Ghz, 32Gb (TG4 benchmark 13.44)
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A case for more realistic sand and rock.
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