Future Implimentations

Started by CCC, September 05, 2009, 04:10:29 AM

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CCC

I see variants for the voronoi but how is this good for large scale canyons which the thread was started on? Perhaps i am missing something here.

Volker Harun

Hi CCC,

As I stated, I am a bit busy with other things ... thatswhy I just showed, how to get the falloff, which is in my humble opinion the essentiell part to get those structures. You mentioned in your first post the L-System, which drew me into this direction.
:)
Volker

cyphyr

The variant voronoi is just a starting point, VH likes us to work for our prizes :) That way we get to learn more :)
I was trying to see how a line could be split again and again and the voronoi above has a property like this. Maybe we could adapt the voronoi to work on a line.
:)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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CCC

Quote from: Volker Harun on September 09, 2009, 04:32:37 PM
Hi CCC,

As I stated, I am a bit busy with other things ... thatswhy I just showed, how to get the falloff, which is in my humble opinion the essentiell part to get those structures. You mentioned in your first post the L-System, which drew me into this direction.
:)
Volker

Ok, no worries then. Believe me what you are doing is no doubt rather nifty.    ;)

CCC

Quote from: cyphyr on September 09, 2009, 04:35:51 PM
The variant voronoi is just a starting point, VH likes us to work for our prizes :) That way we get to learn more :)
I was trying to see how a line could be split again and again and the voronoi above has a property like this. Maybe we could adapt the voronoi to work on a line.
:)
Richard

Well, i was never good with math. I think "mountains/hills" and not "power fractal" and that is what i see as far as terrains go. The technical stuff stumps me all of the time.    ;D

Shere Khan

Quote from: CCC on September 05, 2009, 04:27:00 PM
Speaking of an SDK. A multi-pass rendering option would be nice. It's good for those matte painters out there.

http://www.asilefx.net/catalog/product_info.php?products_id=112

amen to that!

Volker Harun

I am just thinking loud, as my brain is working on a similar project.

As we see above, we can use the distance from origin to scale down features - simple.
Now we need a function that does not produce voronoi cells, it has to produce lines. A function like this: http://forums.planetside.co.uk/index.php?topic=7275.msg77527#msg77527

Still the masking is a problem ...