I was looking trough some old object files, and came across a kind of Bulb transportation craft (when my pc is running again I'll make a render of it), and I remembered it was made mainly with boolean functions, as were a lot of my other objects (as far as you can call my little collection 'a lot').
This gave me another idea, but it requires an option we don't have in TG2.
My idea is to be able to import an object, and set it to boolean, so it cuts the shape of the object out of the terrain.
That way you can make easy caves and tunnels.
In my vision I could create a hallway in a 3D app, with very thin walls, and a lot of corridors, and then make a very basic shape that is solid and just as thick as the outer edges of the hallway. Then import both into TG2, and position them at the same coordinates, with the entrance just outside a cliff face. Set the second, simpler object to boolean, 'et voilĂ ' an instant tunnel system ready for animation.
Is an option like this even remotely possible?