ok, I may go back to this one at one point. But first, I need to finish my "mallorca impression" which is a big learning experience for me. With the farmland project I had reached a certain point of frustration, but I still find it interesting.
For example, I think the scene needs farms and houses, and streets. Ideally though, I come up with a procedural way of placement of these things that is believable. I don't like drawing masks in an external program and working with those masks in TG2. But I feel that doing this procedurally is either going to be very difficult or the result may not be convincing.
Also, the fields still look very CG. Ryan got this worked out much much better than I.
@Marc: yes good haystacks could be really useful, not only for me. I like the hay rolls the most.
Frank