Cool picture Paul
I think this merely a showcase rather than something where you tried to perfect all the elements, so I won't deal with the rest.
I finally figured out how this Arch thing you created works and I'm making a version of my own now, quite differently
Two questions: if you scale the values for the arch size etc. then you loose the thickness of the arch easily, resulting in a thin piece of folded paper if you know what I mean.
Is this because the displacement's origin is also from a small surface area? Could you give me directions of how to do this? I now have a nice arch, but I have to trick and cheat quite a lot to make it look a hundred of metres while it is a dozen of metres in TG2.
Second, do you plan to share this technique over here? I might help you out with a cleaned up and organized version with renamed nodes and such. Just let me know
Cheers,
Martin