Hey everybody! It's been a long time since I've posted an image. This one has been in the making for quite a while now, and it's finally to a point where I'm ready to open it up for critiques
. This image took so long because some of the techniques here are new (at least to me). The dust storm was definitely a challenge to get looking proper (and it's still not *quite* there yet, in my opinion). The arch is all procedural displacement, which allows me to put some nice textures and bumps on it, and will allow me to get the sand and rocks to lead up to its bases when I get around to working on that bit. I also want to share an example of a technique that I will be using to get the sand to push over the rocks to simulate wind. I've attached a test render of the technique but due to reasons explained in
this topic I haven't implemented it into the main scene yet.
Anyways, all kinds of comments and critiques are appreciated, as I think that this image can still go quite a ways and become quite good
.