Started by dandelO, September 09, 2009, 03:55:15 pm
Quote from: dandelO on September 09, 2009, 06:05:06 pmThe Lambert shader is better for translucency than a default shader, I find. There are two translucency settings in it, a default shader has only one. I like to use a nice bright, vibrant colour for translucency, in a default shader you only have the option to change colour and actual translucency via one slider, lowering translucency here darkens the colour of the translucence.A Lambert shader has an extra control: 'translucency tint' colour. This means I can keep the bright translucency colour whilst dropping the translucency value.
Quote from: dandelO on September 11, 2009, 02:55:53 pmHi, Falcon. I am on my mobile here, excuse the crude, quick message. It really should be MUCH quicker than a population
Quote from: Volker Harun on September 19, 2009, 08:33:01 amIn my opinion a trade off is the best choise, using the grass shader for the mid to distant areas and the objects for the close-ups.Good scene, by the way!