Author Topic: Vol.4 - Pre-release Grass...  (Read 10383 times)

dandelO

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Vol.4 - Pre-release Grass...
« on: September 09, 2009, 07:55:15 PM »
Since I'm not around much recently to contribute, I thought I'd share a single chapter of the slow in coming Public Library - vol.4.

No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:45:50 PM by dandelO »

dandelO

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Re: Vol.4 - Pre-release Grass...
« Reply #1 on: September 09, 2009, 08:01:52 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:46:01 PM by dandelO »

dandelO

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Re: Vol.4 - Pre-release Grass...
« Reply #2 on: September 09, 2009, 08:06:10 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:46:15 PM by dandelO »

dandelO

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Re: Vol.4 - Pre-release Grass...
« Reply #3 on: September 09, 2009, 08:08:50 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:46:26 PM by dandelO »

dandelO

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Re: Vol.4 - Pre-release Grass...
« Reply #4 on: September 09, 2009, 08:11:21 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:46:37 PM by dandelO »

Offline littlecannon

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Re: Vol.4 - Pre-release Grass...
« Reply #5 on: September 09, 2009, 08:52:45 PM »
wow.... nice work, this looks absolutely great.
Cheers, Simon.
I just need to tweak that texture a bit more...

Offline Henry Blewer

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Re: Vol.4 - Pre-release Grass...
« Reply #6 on: September 09, 2009, 09:09:45 PM »
I'm psyched. This looks like a very powerful tool. Thanks!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Offline Volker Harun

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Re: Vol.4 - Pre-release Grass...
« Reply #7 on: September 09, 2009, 09:32:35 PM »
This is one of the few that I am going to download. Thanks for sharing, dude!

Offline pfrancke

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Re: Vol.4 - Pre-release Grass...
« Reply #8 on: September 09, 2009, 09:50:57 PM »
Thanks!!  For me this is a wonderful example of how nodes can be organized.  It amazes me how such a simple structure can result in such beauty, control, and be so easily expandable.  I've already learned a lot just from a brief review - for example, I had never seen the lambert shader in use and had no idea how effective a control it could be.  Thanks again!!!

dandelO

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Re: Vol.4 - Pre-release Grass...
« Reply #9 on: September 09, 2009, 10:05:06 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:46:57 PM by dandelO »

Offline Volker Harun

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Re: Vol.4 - Pre-release Grass...
« Reply #10 on: September 09, 2009, 10:51:01 PM »
Very clean setup ... I was tempted to ask where the nodes are ;D ;) ...

dandelO

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Re: Vol.4 - Pre-release Grass...
« Reply #11 on: September 09, 2009, 11:02:12 PM »
No matter, I'm an idiot.
« Last Edit: January 31, 2010, 12:47:18 PM by dandelO »

Offline Oshyan

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Re: Vol.4 - Pre-release Grass...
« Reply #12 on: September 10, 2009, 05:00:09 AM »
Wow, this looks really good! It doesn't degrade as gracefully as I'd like in the distance, but that may be a function of detail settings or other adjustment. I'll tinker with it and see. Thanks for sharing! :)

- Oshyan

Offline rcallicotte

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Re: Vol.4 - Pre-release Grass...
« Reply #13 on: September 10, 2009, 11:52:13 AM »
Thank you, dandelO.  This is excellent.
So this is Disney World.  Can we live here?

Offline matrix2003

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Re: Vol.4 - Pre-release Grass...
« Reply #14 on: September 10, 2009, 09:25:59 PM »
This is an awesome file bud!  ;D
Fast set up file for sure, looks like our OLD stuff!
Thank you!  Very much.  You the man!
« Last Edit: September 10, 2009, 09:52:39 PM by matrix2003 »
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