TG halves all diffuse colour values it imports from .mtl files. That sometimes makes them *darker* in TG. However, these values are treated as if they are in linear colour space, so they are not the same values you see in the Windows color picker. The values are converted into a gamma 2.2 space (approximately sRGB) making them lighter when they are viewed in the color picker. This conversion happens so that the colour in the color picker appears as closely as possible to that colour in the final render, otherwise there would be a different set of complaints about the colours. If you're working in another 3D app that doesn't consider conversions between linear and non-linear colour spaces, there will be differences. With TG I decided to interpret the values in the .mtl as linear values, not sRGB values, but that won't be the right decision all the time.
What does the cube look like in a final ray-traced render in C4D? Does C4D have gamma correction applied to the rendered image?
Matt