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Cracked Ground
Cracked Ground
Started by RArcher, September 12, 2009, 02:50:01 PM
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RArcher
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Posts: 1,062
Location: Calgary, Alberta, Canada
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Cracked Ground
September 12, 2009, 02:50:01 PM
I finally got around to messing with Frank's clip of cracks here:
http://forums.planetside.co.uk/index.php?topic=6432.0
. The camera for this render is sitting at about 400mm above the surface. The Depth of Field was added in postwork.
Ryan Archer
www.archer-designs.com
domdib
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Re: Cracked Ground
#1
September 12, 2009, 04:29:30 PM
Awesome surfacing - very convincing use of the cracks.
nvseal
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Re: Cracked Ground
#2
September 12, 2009, 04:48:29 PM
Fantastic surfacing work.
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Volker Harun
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Re: Cracked Ground
#3
September 12, 2009, 05:17:14 PM
Yep ... very good and realistic surface!
mhall
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Re: Cracked Ground
#4
September 12, 2009, 07:32:57 PM
Very nice.
Now you just need one hero flower fighting it's way up out of one of those cracks into the light ...
~Micheal
Mandrake
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Re: Cracked Ground
#5
September 12, 2009, 08:39:20 PM
Come on man, you couldn't stick the one seedling in the crack?
as always... Beauty!!
littlecannon
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Re: Cracked Ground
#6
September 13, 2009, 04:48:30 AM
As gorgeous as cracked mud can be.... lovely surfacing.
I just need to tweak that texture a bit more...
Seth
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Re: Cracked Ground
#7
September 13, 2009, 04:55:48 AM
very good surface !
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Kadri
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Re: Cracked Ground
#8
September 13, 2009, 05:43:28 AM
Last Edit
: September 13, 2009, 06:25:33 AM by Kadri
RArcher are you aware what you have done here? İ think you are
Only the dof and maybe the artistic light choice would make some think of 3D. And this 2 things are realy subjektif.
For me this picture is so realistic.
Kadri.
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cyphyr
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Re: Cracked Ground
#9
September 13, 2009, 06:29:24 AM
Love the spec and reflection, I'm still unclear how you add them into a surface layer... clues ...
Richard
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Kevin F
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Re: Cracked Ground
#10
September 13, 2009, 06:38:22 AM
Excellent surface here, very convincing. I've had some good results with glen5700's fractalized voronoi method but must have a go with this one.
ra
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Re: Cracked Ground
#11
September 13, 2009, 07:27:26 AM
Absolutely impressive work. I also like the DOF effect here.
Mouthwash? We don't need no stinking mouthwash!! [MI2]
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cyphyr
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Re: Cracked Ground
#12
September 13, 2009, 10:35:02 AM
Just figured out what it is
Its a macro close up view of the dried up coffee at the bottom of my mug
R
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Naoo
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Re: Cracked Ground
#13
September 13, 2009, 11:15:50 AM
Hi
Agree: Fantastic surfacing work!
ciao
Naoo
RArcher
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Posts: 1,062
Location: Calgary, Alberta, Canada
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Re: Cracked Ground
#14
September 13, 2009, 01:04:02 PM
Thanks for the comments everyone! Richard, if you simply plug a reflective shader into the child layer of your surface layer you will get the reflections. Specularity is all handled within the reflective shader.
Ryan Archer
www.archer-designs.com
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