NWDA Default Scene

Started by FrankB, September 23, 2009, 11:38:15 AM

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FrankB

Hi guys,

hope you enjoy this little freebie goodie ;-)

http://www.nwdanet.com/buy-packs/details/43/7/preset-packs/nwda-default-project

Best regards,
Frank

cyphyr

Nicely done, there's a lot of learning gone in there :)
Thanks
Richard
ps Is this the version (or a updated modification thereof) that will ship with the future TG2 as its defualt scene?
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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FrankB

Quote from: cyphyr on September 23, 2009, 11:43:59 AM
Nicely done, there's a lot of learning gone in there :)
Thanks
Richard
ps Is this the version (or a updated modification thereof) that will ship with the future TG2 as its defualt scene?

Thanks Richard. And no, this is based on the default project I have created for myself. I don't know if there are plans to extend the genuine default project that ships with TG2 in the future, but I would be in favour of that, at least it could come with a choice of the current one, and a more "feature rich" one. That's probably not the right word, but I mean one that has some out of the box functionality like the one I made.
Hope you find the NWDA version useful.

Cheers,
Frank

neuspadrin

Wow.  Very impressive :).  Planetside should definitely consider picking that up for the new default ;)

dandelO

It's surprising how many people don't know about default startup files. I've used my(constantly updating) own startup scene for ages.

This one seems pretty handy with all the included functions, that I have no knowledge of. :D
One thing, by the looks of the network images, your groups could be numbered to keep them in ascending order.(maybe they are, it's hard to tell from the small shots).

Lol, I don't suppose there's much point in me carrying on with the idea to release 'defaultO - by dandelO' in PL-vol.4! deletO! :D

cyphyr

Quote from: dandelO on September 23, 2009, 12:11:58 PM
Lol, I don't suppose there's much point in me carrying on with the idea to release 'defaultO - by dandelO' in PL-vol.4! deletO! :D
I definitely think you should, the more learning resources out there the better :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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FrankB

I forgot to mention that I am likely going to update this over time as well.
For that, I rely on your experiences from using it. I'm happy to incorporate suggestions.

I'm wondering for myself how much pre-defined is still useful. It would be easy to stuff this default project with things, but I reckon it can also easily become too much to be useful. I think the current one is a good compromise, but only practice will tell over time.

I would be very happy if you can share your reviews for it on NWDA, or here - both will be good.

Cheers,
Frank

Henry Blewer

I just downloaded it. Thank you. It will be interesting to see how this works, and see the things I have never or hardly used laid out for use.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

rcallicotte

Great, Frank.  Glad you guys did this.
So this is Disney World.  Can we live here?

Henry Blewer

I like the organization. I took a look at the power fractal (connect to compute terrain). Do you always use such small scales? I think the smallest scale I use in the terrain tab is 10. It gives lots of room in the shaders tab for small details.
Anyway, why such small scale?
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

FrankB

Have you looked into the internal network of the procedrual terrain *group*?
You will see a few stacked powerfractal in there, with consecutively decreasing scales. The one on the outside of the group is the one with the cm scales. It allows for relatively close-up shot.

Cheers,
Frank

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

matrix2003

Well I will be honest: I'm lost!  Could you explain just a little on how you would use this Frank.  Just a quick primer on how would I use the functions,  3D noise and Trig are all GREEK to me! -Bill .
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FrankB

Quote from: matrix2003 on September 23, 2009, 05:10:55 PM
Well I will be honest: I'm lost!  Could you explain just a little on how you would use this Frank.  Just a quick primer on how would I use the functions,  3D noise and Trig are all GREEK to me! -Bill .

Ok.

So basically, if you don't work with functions, you can ignore these groups altogether. If you want to try the noises for example anyway, you could just make a surface shader and connect one of the noise outlets to the color function input or the displacement input of the surface shader and see what happens.

Now, if you do develop a function, let's say you want to make cracks, or ploughed field rows, or pretty much anything really, you always have to create a number of function nodes first, before you can really get started on the actual function. All function networks need x, y or z coordinates, and the new default scene gives these to you right away. I figured that you very often also need sine functions along xyz, and these are available now too.
Same with voronoi or perlin noises. These groups just save you a little time and help keep your otherwise potentially cobweb-like functions a little cleaner.

Does that help a bit? Don't hesitate to ask.

Cheers,
Frank

matrix2003

Well Terragen for me has always been about learning new ways to look at things!  I used to call it my "never ending learning curve."
Thanks for the info and I am sure folks will chime in as they dissect this.  Thanks a lot.   -  Bill .
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