Started by Costaud, February 11, 2007, 11:15:47 am
Quote from: Will on February 27, 2007, 04:43:44 pmmaybe hes talking about the merg shader.Regards,Will
Quote from: Mandrake on February 27, 2007, 03:57:30 pmOk I see part of the problem that were having. The multishader in terragen is not large enough to handle the obj. On the forth try I got TG2 to recognize the obj after running it through blender. I could then save as a tgo and create this test.Seem like a very fast way to make some neat grass. Any of you modelers out there know how to tweak the shader in blender or TG2 to lower the #within the multishader. So adding the obj to TG2 will go smooth.
Quote from: The Geostation on February 27, 2007, 10:45:16 amYep, wierd plant. The cool thing is that the branches look telescopic Andrew RandleThe Geostation
QuoteI don't know why grass would have more than 16 materials; it should be quite simple
QuoteOK Red Square, your in charge of making grass tgo'sTYVMuch What's going on in your neck of the woods?