Author Topic: Free grass!  (Read 19130 times)

Offline VermilionMartyr

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Re: Free grass!
« Reply #30 on: February 27, 2007, 07:56:01 PM »
There's no TGD file to post.  I can't get Terragen to import the object...  I save the twig in Bantam as a .obj, and when I try to import the thing to Terragen, I get loads of error messages and it drops me to the desktop.

Offline Mandrake

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Re: Free grass!
« Reply #31 on: February 27, 2007, 07:57:30 PM »
Ok I see part of the problem that were having. The multishader in terragen is not large enough to handle the obj. On the forth try I got TG2 to recognize the obj after running it through blender. I could then save as a tgo and create this test.
Seem like a very fast way to make some neat grass. Any of you modelers out there know how to tweak the shader in blender or TG2 to lower the #within the multishader.  ??? So adding the obj to TG2 will go smooth.
« Last Edit: February 27, 2007, 07:59:25 PM by Mandrake »

Offline Oshyan

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Re: Free grass!
« Reply #32 on: February 27, 2007, 08:42:37 PM »
The multi-shader can handle up to 16 materials. I don't know why grass would have more than 16 materials; it should be quite simple (1 texture is would I'd expect). So are you *sure* it's a multi-shader issue?

- Oshyan

Offline Will

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Re: Free grass!
« Reply #33 on: February 27, 2007, 08:43:44 PM »
maybe hes talking about the merg shader.

Regards,

Will
The world is round... so you have to use spherical projection.

Offline Mandrake

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Re: Free grass!
« Reply #34 on: February 27, 2007, 09:14:21 PM »
maybe hes talking about the merg shader.

Regards,

Will
I guess, no clue on how to model.

Offline neon22

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Re: Free grass!
« Reply #35 on: February 28, 2007, 08:28:25 AM »
Ok I see part of the problem that were having. The multishader in terragen is not large enough to handle the obj. On the forth try I got TG2 to recognize the obj after running it through blender. I could then save as a tgo and create this test.
Seem like a very fast way to make some neat grass. Any of you modelers out there know how to tweak the shader in blender or TG2 to lower the #within the multishader.  ??? So adding the obj to TG2 will go smooth.

Yes I do. so if you drop the obj into the forum - I will convert it and show you how to do it

Offline sonshine777

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Re: Free grass!
« Reply #36 on: February 28, 2007, 05:14:39 PM »
Yep, wierd plant.   The cool thing is that the branches look telescopic  :o

Andrew Randle
The Geostation

It might be a variant of the "FM antenna plant" found only in NY city. ;)

Offline RedSquare

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Re: Free grass!
« Reply #37 on: February 28, 2007, 07:02:17 PM »
Oshyan -
Quote
I don't know why grass would have more than 16 materials; it should be quite simple

Nor do I, but I have a grass obj with if my memory serves me correctly,  33 mats' the tgd is currently standing at 28Mb.

Whoops I forgot to explain it is for a 'group' of grass, hense the number of mats'.  17 of which of course I cannot yet use.
« Last Edit: February 28, 2007, 07:12:01 PM by RedSquare »

Offline Mandrake

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Re: Free grass!
« Reply #38 on: February 28, 2007, 11:08:36 PM »
OK Red Square, your in charge of making grass tgo's
TYVMuch  :P What's going on in your neck of the woods?

Offline Costaud

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Re: Free grass!
« Reply #39 on: March 01, 2007, 12:46:44 AM »
Here are some grass  ;D

Offline Mandrake

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Re: Free grass!
« Reply #40 on: March 01, 2007, 12:59:14 AM »
Thanks, check'em out on the morrow, or this weekend..

Offline RedSquare

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Re: Free grass!
« Reply #41 on: March 01, 2007, 01:15:32 AM »
Quote
OK Red Square, your in charge of making grass tgo's
TYVMuch   What's going on in your neck of the woods?
  ;D

Not a lot really, waiting for this render to finish been going on 20hrs, you've guessed it, mainly grass.  :D
But I've bungled the foreground, I should have done a crop but thought I knew better. WRONG. Trouble is now 02:11 and another hour to go before it finishes then locks up the beast.  Still at least I can rescue the .bmp from the temporary file listing, later today.  Then I guess repopulate and do a cropped render and then a merge.  Ho hum!  Oh, think I'll pass on your kind offer vv grass tgo's.  ;D

Offline Mandrake

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Re: Free grass!
« Reply #42 on: March 01, 2007, 01:22:10 AM »
Foreground is or has to be the hardest part.
Make sure I get to see that, Red..
Love ya buddy! Keep up the good work. :)

Offline tl33

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Re: Free grass!
« Reply #43 on: March 01, 2007, 01:58:48 AM »
free grass????



ill get my coat... :P

Offline sonshine777

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Re: Free grass!
« Reply #44 on: March 01, 2007, 02:44:44 AM »
Here are a couple of renders that I have done just recently using a grass model I created in XFrog 3.5.

http://www.terranuts.com/photopost/showphoto.php?photo=25546&limit=recent
http://www.terranuts.com/photopost/showphoto.php?photo=25538&cat=recent&limit=recent

It is a fairly lage model, the .tgo file is about 10Meg unzipped but it yields fairly good results. One of the things I don't like about the grass clump that comes with TG2 is that it is flat on the bottom, making it hard to get it to fit onto a surface that has been manipulated or tweaked (at least I haven't found a way). The model I created drops down on the edges below the origin point so that the grass always keeps contact with the surface.

Because it is a 3.5Meg zip file here is the link to the file on the Terranuts website

http://www.terranuts.com/forums/downloads.php?do=file&id=505

May your fields of grass be lush and green. :)