Cool terrain! Was it very hard to get the SRTM into TG2? Or is this just one tile from the dataset?
Quote from: domdib on October 16, 2009, 04:00:10 PM
This is rather nice. One thing I can't quite understand - how is the redsky at the horizon leaking onto the far mountains?
That's actually quite logical, because:
The haze/bluesky density is quite large and therefore "builds up" into the distance.
This effect is not specific *at* the horizon, it's atmospheric and thus all over the place.
The reason you see it this way is like said because of the density and distance together.