Author Topic: Volker Harun's Junk - Lighting Update  (Read 31727 times)

Offline Volker Harun

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Re: Volker Harun's Junk - Lighting Update
« Reply #105 on: January 08, 2016, 06:45:23 AM »
Thanks for the replies :-)

@archonforest: Yes, indeed. Hence this is my 'Junk-Thread' I post images of scenes, that I am working on and will not continue. For this image the atmosphere, PoV and surface were a 2h playing with settings. And after a while I got bored by optimizing the water's and fake stones' appearance.
So mostly, in this thread, do not expect HiRes-Renders ;-)

Offline Dune

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Re: Volker Harun's Junk - Lighting Update
« Reply #106 on: January 08, 2016, 06:53:51 AM »
Super render, the subtle colors are really great indeed. The sky and subtle, soft lighting make it perfect.

Offline mhaze

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Re: Volker Harun's Junk - Lighting Update
« Reply #107 on: January 08, 2016, 12:25:36 PM »
Love all of it!!!!

Offline bobbystahr

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Re: Volker Harun's Junk - Lighting Update
« Reply #108 on: January 08, 2016, 03:02:58 PM »
I love the scene construction but with my colourblindness I guess I need more garish colouring as it dissolves into murky mud for my eyes...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline TheBadger

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Re: Volker Harun's Junk - Lighting Update
« Reply #109 on: January 08, 2016, 05:50:37 PM »
nice! Some pretty good variation for something you call junk! I like it.
It has been eaten.

Offline Tangled-Universe

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Re: Volker Harun's Junk - Lighting Update
« Reply #110 on: January 11, 2016, 02:29:24 PM »
Like the palette of colors. Good to see a render from you.  :)

Exactly my thoughts :)

Welcome back Volker!

Offline inkydigit

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Re: Volker Harun's Junk - Lighting Update
« Reply #111 on: January 11, 2016, 02:32:15 PM »
great to see you again too!
I love the details and colours as has been said before... though, maybe a touch too sharp?

which pixel filter did you use?

cheers
J

Offline Volker Harun

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Re: Volker Harun's Junk - Lighting Update
« Reply #112 on: January 11, 2016, 03:09:35 PM »
It was rendered with Catmull-Rom at 3200x1800px scaled it down in Gimp after some unsharp mask ... I am out of order concerning sharpness control ... I am missing my iMac's screen ;-)

Offline bobbystahr

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Re: Volker Harun's Junk - Lighting Update
« Reply #113 on: January 11, 2016, 04:10:18 PM »
It was rendered with Catmull-Rom at 3200x1800px scaled it down in Gimp after some unsharp mask ... I am out of order concerning sharpness control ... I am missing my iMac's screen ;-)

heh heh, you have my sympathy.
Me as well but I can't run TG on my pre intel mac..2.5 G RAM will barely install version 1 when I tried....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr