Surf... again

Started by Dune, December 08, 2009, 03:19:24 AM

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Dune

So I took another dive in my quest for surf, and got something promising but very fickle to perfect. In this one I inched the slider for random surf a bit too far to the right, and have to do another one where the breakers are more in line. But, in some tops you can see a bit of overhang (twist and shear). Don't mind the landscape and shrub, they're awful. More to follow.

---Dune

ThinkPink

#1
WOW .... great waves! I never tried something like this. It looks very difficult and I suppose, there is more than just a Lake Shader  ;)
For me, that wouldn't be a "test" - that would be the "final"

bobbystahr

Beauty man, for me also, this would be a success and a final...can't wait to see where you can go with this tack....well done and I anxiously await the final .tgd/tgc in Shared Files.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Henry Blewer

Your really onto this. I wish I could offer advice, but this is too new for me. (functionally) I was able to get good ridges using functions, but I was never able to get the curl of the breaker tops.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth


Dune

My method for these breakers is very hard to implement. Not very workable. I managed to squeeze this out of TG (no post work), but unless Hetzen has some interesting additions/refinements/replacement/ideas, I'll think I'll abandon it (again).

---Dune

Zairyn Arsyn

i think the waves on the first render look best, but the beach sand looks better on the second one :)
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Dune

Two more examples, now I quit. Not good enough, IMO.

---Dune

Henry Blewer

Surf detail 2 is quite good.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Kadri

#9
Dune , the guys who know mathematic and TG2 the best will know it better, but i think big waves especially the one who are near breaking are really hard to make.
Maybe even impossible (?).
This is where we ( like me who are not good with functions ) have to wait for new ways to make them (with functions or direct in TG2 with the help from Matt or Jo) .

If i had to try i would it with texture maps. But i think with this method only small or moderate waves are possible (realistic ones at least).

What do you think guys about this ?

Kadri.

choronr

The best breakers I've seen. Such settings should be in the 'Lake' portion of water.

bobbystahr

Quote from: choronr on December 10, 2009, 04:48:28 PM
The best breakers I've seen. Such settings should be in the 'Lake' portion of water.
Indeed they should and maybe they will...in time...We math dilexics can only hope and pray.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

aymenk2003

wonderful ...why you don't stay and write a tutorial books for TG2  ???  YOU are great Dune...

N.KAID
Le peu que je sais, c'est à mon ignorance que je le dois.

Dune

I picked up this older topic for a renewed surf method. Not perfected yet, but I can now have the water wash up a beach, and restrict the foam to the coastal area at the same time. It needs work, also on the foam, but here's a premature example.

---Dune

EoinArmstrong

Some great stuff here - will be super for middle-distance povs - but let's see how it comes along :D