Author Topic: Warzone 2  (Read 8061 times)

Offline dhavalmistry

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Warzone 2
« on: February 16, 2007, 12:53:13 AM »
I call this war zone because of the dark environment...

did some touch up in PS

hope you guys like it.....
« Last Edit: February 16, 2007, 01:20:11 PM by dhavalmistry »
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Offline Will

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Re: Warzone
« Reply #1 on: February 16, 2007, 12:53:48 AM »
Nice, great cloud lighting.

regards,

Will
The world is round... so you have to use spherical projection.

Offline old_blaggard

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Re: Warzone
« Reply #2 on: February 16, 2007, 01:32:40 AM »
As Will said, great cloud lighting.  I wish there was less grain in the clouds though... I personally it's worth it to add the couple of hours to the render and make it look smooth.
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Offline dhavalmistry

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Re: Warzone
« Reply #3 on: February 16, 2007, 01:37:09 AM »
ya..I rendered this image with 512 atmo samples....will probly try 2048  ;)

my fav part is the background....almost looks like hi-density explosion
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Offline old_blaggard

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Re: Warzone
« Reply #4 on: February 16, 2007, 01:49:19 AM »
Yeah, the background is pretty cool.  Try increasing the cloud samples instead of the atmosphere samples - try pushing them to 500 or 600.  If they already are that high, decrease the roughness in your noise function a little bit.
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Offline dhavalmistry

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Re: Warzone
« Reply #5 on: February 16, 2007, 02:06:11 AM »
I tried that but doing so...I completely lost the essence of the scene....the clouds became like foam...if u know what I mean....

I didnt know about the noise...so my atm samples doesnt solve the problem...I'll try noise thing....

I already have started rendering and its about 5% done....
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Offline dhavalmistry

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Re: Warzone
« Reply #6 on: February 16, 2007, 04:26:51 AM »
ok....render is done enough to see that I am still getting lot of grains (atmo 2048 samples)

Now I am gonna try decreasing noise roughness...just a question tho....

wouldnt changing the noise roughness, change the whole shape and position of the cloud??....
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Offline Oshyan

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Re: Warzone
« Reply #7 on: February 16, 2007, 04:50:04 AM »
What were your cloud samples at? Atmosphere samples should never really need to be above 512 or even 256. I have seldom used values of 256. 32 is my average, with 64 or 128 being used in scenes with heavy shadow or rays. I've used 256 a very few times and only once gone higher. It's likely that cloud samples are the source of your noise.

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Offline dhavalmistry

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Re: Warzone
« Reply #8 on: February 16, 2007, 04:54:40 AM »
cloud sample quality is set to 1 (80 samples)
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Offline Oshyan

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Re: Warzone
« Reply #9 on: February 16, 2007, 05:17:48 AM »
Definitely increase that then. The detail slider is an approximation. I usually use between 1 and 2 although with extreme settings (high density or edge sharpness in particular) sometimes 3 or more is needed. And take your atmosphere samples back down to 64 or 128. You should get lower render times and better quality.

- Oshyan

Offline dhavalmistry

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Re: Warzone
« Reply #10 on: February 16, 2007, 05:21:36 AM »
yes I lowered down the atm samples to 128 and increased the cloud quality to 3 and I am still getting little bit of grain.....thanx for your help
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Offline dhavalmistry

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Re: Warzone
« Reply #11 on: February 16, 2007, 01:12:21 PM »
Increasing the cloud samples didnt work either..it started to loose its original color so I decreased the coverage adjust...it wasnt quite there when I rendered it but a bit of touch-up in PS did the job....

here are the two renders: Original on top and modified one at the bottom




« Last Edit: February 17, 2007, 03:52:57 AM by dhavalmistry »
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Offline Dark Fire

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Re: Warzone 2
« Reply #12 on: February 16, 2007, 01:43:50 PM »
Very nice picture - the colours are great!

Offline Will

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Re: Warzone 2
« Reply #13 on: February 16, 2007, 06:52:06 PM »
the very very faint rays are really cool man.

regards,
Will
The world is round... so you have to use spherical projection.