Okay, for anyone who cares how I did this, I turned off the sun and put in 5 colored lights with radius 2 and strength 20000 for each. They were placed along a "river" carved from a heightfield generated by tg2. There is a lake underneath the small cloud layer, this I hoped would help scatter the color. I am having an issue with the bottom of the image where it looks like i carved part of the cloud layer into a rectangle. If anyone knows how to fix this, please tell me what I need to do.
I attached two copies. The first has raytracing disabled. The second has ray tracing enabled. Render time was 30 minutes for the first and 6 and half hours for the second. I would like your opinions as to which is better. For color reference, the lights in order from bottom of image to top are pure blue, pure lime green, pure red, pure purple, pure orange. The "snow" has a luminosity of 0.25 The land is generic tg2 color.
I attached the tgd. It is for the raytraced version but to get the first picture just disable ray tracing in the render tab.