Clouds

Started by Henry Blewer, December 15, 2009, 02:38:38 PM

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Henry Blewer

This one took a long time to render. It was fun watching it. Each pass and block revealed more details. Enjoy!

http://farm3.static.flickr.com/2769/4188488826_7c6cf347ec_o.png   :)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Kadri

#1
Njeneb , i like this render. This is maybe one of your best renders in my opinion  :)

Kadri.

Henry Blewer

Thanks Kadri! I agree. I used Marc Genhart's Pines, Honey Locusts, and Beech. They really are the stars in this one.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth

definitely one your best !
good job :)

inkydigit

I agree, your best and my favorite!

choronr

I agree, one of your best. It looks like you have a bit of luminosity on the vertical elevations layer which is strikingly good.

BTilson

Wow, this is impressive, and darn near photo realistic!! I'm curious about your process of surface layering. Especially in the foreground you can see what looks sort of like a small pasture with some sparse trees in it. The surface looks very natural and real. I have a hard time so far getting any sort of realistic looking surface for anything besides rock. Care to share any pointers?

Thanks!
Brooks Tilson

Linda McCarthy

Beautiful render, njeneb, and excellent, too.  Linda

BTilson

...and that must be one INSANE tree population!  :D
Brooks Tilson

schmeerlap

Excellent render, Henry; and echo others who have said this is one of your best. I particularly like the tree deployment.

John
I hope I realise I don't exist before I apparently die.

MacGyver

Peter Jackson-esque ;D Very good! :)
What you wish to kindle in others must burn within yourself. - Augustine

domdib

Joining the chorus - excellent job! The light is beautifully soft.

Henry Blewer

Tree distribution:
It is really quite easy to get this effect. I start by making the population and pasting the coordinates. Now I go to an overhead projection of the preview window. I adjust the population size so it will cover everything which needs covering. This makes a population which is in the millions on this type of render.

Now I add a distribution shader in the Blend By Shader input. Make Fractal Breakup selected. By using the measure tool, you can get the 'width' across the preview image. Divide this by 1/3 or 1/4. (It can be rounded up) This will give you the Scale of the Fractal Breakup. The Lead-In Scale is the full measurement. Set your altitude and slope constraints how you think they will work.

The last things to do are to reduce the coverage on the distribution shader and set the population density of the object. Preview B-box can show how the objects are placed in the landscape. If you are not happy, change the seed and /or the density of the population. If you leave the distribution shader open, it is easy to adjust these settings also.

This method can take a population down from millions of instances to a manageable couple of hundred thousand. I have not had much luck using this method for grass objects. Happy rendering!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Gannaingh

Awesome mood! Even though the clouds are very well done IMO the landscape is the highlight of the image and looks like a photograph.

Malcolm79

Njeneb, really cool artwork!The feeling of huge space referred to excellent!
5+!