dry mud ground_*New renders*

Started by ndeewolfwood, December 21, 2009, 06:01:22 AM

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Oshyan

Quoterender quality at 6.5 or 7
Did you really have Quality set this high? It seems unnecessary. It would also be interesting to see what Antialiasing Filter you used. Very nice results though. :)

- Oshyan

choronr

Results are super photo realistic.

Linda McCarthy

Very realistic.  Great result!  Linda

ndeewolfwood

this the narrow cubic antialiasig filter.
i did a quick crop render at .5 quality with aliasing on 5. quality looks very close from the first render but render time drop a lot. i really have to read the new render setting recommandation...

Hannes


Zairyn Arsyn

its practically the real thing...

i can almost smell the dirt... :)
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ndeewolfwood




some other shots...here we fell a kind of "stamping" effect (the rocks with the dead branch appears to many time)...my population is not so cool finally. I need to plug some power fractal and surface shader to my population to prevent some really strange object balance. It's looks like an almost zero gravity world....
Maybe i need to plug a different "sit on terrain" shader....something not at the end of my network to mix the object and the ground in a better way.



Tangled-Universe

Neat looking images :)

To avoid "zero gravity" effects you can choose to offset the population. Set the translate for y-axis to -0.05m for example. This way you can "sink" the objects for 0.05m.
Make sure you do this in the object reader and not the populator.

Martin

ndeewolfwood

good trick !
thanks i will try this !