Happy Holidays and Hallllpppp!

Started by EoinArmstrong, December 25, 2009, 06:32:50 AM

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EoinArmstrong

Hi there.

Firstly - I hope you're all having a great time over the holiday period. :D

I created a nice sheltered lake terrain in WM2 and 'ported it to T2 as a 4096x4096 (removing 'Add fractal detail'), without resampling etc.  It looked swish in WM2!

I rendered it as part of this pic (edit included) and it looks...well...awful (as if the terrain was lo-res, or rendered at 0.2 quality or something).  

Could my eyes simply have been deceiving me in WM2, or did I make a mess of some settings (TGD also included, without the TER, as it's 32mb)?
Cheers,

Eoin.

Henry Blewer

All that was needed is some more fractal details. Actually this is good, it just needs some tweaking.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

TheBlackHole

If you're using the new release (which I don't have :P) make sure Ray Trace Everything is turned OFF. I've seen a couple of pictures as sorta a bug report where there's a great terrain and it was rendered with the micropolygon renderer and the other was the same settings and terrain but it was raytraced and it looked like crap.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

EoinArmstrong

Aha!  You might be on to something there - I had raytrace everything on - I'll try a re-render sometime tomorrow :)

Oshyan

#4
Please, please, everyone read and re-read Matt's advice in this thread:
http://forums.planetside.co.uk/index.php?topic=8300.0

The biggest take-away: DO NOT USE RAYTRACE EVERYTHING (as a general rule). Ok, I know, why put it in if it's not useful? Well, it's useful for a very small number of cases. In those cases it can be very useful indeed, and it just so happens that many of those cases are common in visual effects production, and as we work more and more with effects companies on big projects like GI Joe, these kinds of special optimizations are necessary. But they are often only useful for specific situations. We will do our best to document these features continually as they are introduced, but it's imperative that people read the documentation provided.

To reiterate Matt's advice: use Raytrace Objects, but not Raytrace Everything.

- Oshyan