I've gotten enough familiarity with the node interface to have a few million bonehead questions and a couple reasonable ones. 
1.  The terrain nodes appear to be one monolithic process.   i.e.  I'm not seeing how i can add a heightfield or second fractal to a scene without it being an inline part of the 'entire' terrain calculation.   Can I have two, multi-noded terrains which do not interact with each other?
2.  Can alphas be used as masks on imagemap heightfields which are blended into a powerfractal?
3.  In the event that I have a heightfield blended into a fractal terrain, how does one apply seperate shaders/textures to it without affecting the fractal?   No matter where I connect what... it seems to affect the whole.
4.  I flatly do not understand the principles behind 'edge blending by shader or imagemap'.   I keep trying different things, but never get what I might have expected (when I haven't bombed the app, which is about 40% of the time, almost undoubtedly from creating recursive structures)
Anyone up for a game of whack-a-noob?  
