Hi I am having a problem with the atmosphere during an animation render, in one frame it's not there then it turns on in the next frame this changes the image with a blue tint, it happens when the camera pitches up from looking at the ground to see the horizon. This makes me think that the frames at the beginning of the animation were being rendered without the atmosphere and will have incorrect colour. Maybe it has something to do with the GI but thats only a guess.
I am also getting glitches on the fake stone shader, I have tried turning the 'blend as stone density' off but this has no effect.
Any ideas?
thanks