The bug is caused by not having UVs. If you have UVs, it should work the same with both rendering modes.
The bug is fixed for future updates.
The intended behaviour is that if you don't have any UVs the object gets default UVW texture coordinates in world space. In the current build with the bug these defaults only work with the micropolygon rasteriser, and the UVWs are 0,0,0 everywhere with the ray tracer.