Over the weekend I've been trying to figure out just how far I can go with an imported object, and here are some observations with questions attached - if anyone can answer these or throw their own observations in the mix it would be greatly appreciated! I'm pretty much a newb when it comes to object usage in TG2, I can pretty much just import my mesh from my application of choice and load it up in TG2.
I'm using 2.1 with Ray Trace Objects on. The mesh I'm using is very complex, around 2m triangles.
1. Reflections: If I have a very complex object mesh that has a water shader as a surface shader, it seems like the reflections and such are calculated per triangle. The quality of the reflections are very low and the mesh triangles become quite visible. Is there anything I can do to improve this or should I just forget using a water shader in an object? Using a reflective shader seems to work well, though. Thinking over this, it might be the transparency in the water shader causing this - I'll have to try a render with transparency turned off.
2. Transparency: I pretty much got simple transparency working using a simple water shader (using a trick detailed in
this thread), but I haven't really been able to improve it further. The object gets a very distinct outline, possibly due to overlapping triangles increasing the opacity around the borders.
3. Luminosity: I encountered the same sort of problem as in 1. I tried making a "sparkle" into my object using a surface shader with a luminosity function coupled into a power fractal (I got the idea from dandel0's snow thread
here). What I got was that a few of the triangles of the mesh were lit by the luminosity, but all detail was lost. Is this the same issue?
4. Bump: This works perfect, either through default shader or an image map shader. Ray Trace Objects needs to be on.
5. Texturing inside TG: Just as something simple, I tried using a simple powerfractal with color turned on as a surface shader for an object. What I got was an uniformly colored object - is this intended?
I'll try to provide images later on from the first problems. Thanks for looking!