Rock surface

Started by domdib, January 16, 2010, 11:01:56 AM

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domdib

OK, I added strata and fractalised Voronoi cracks. Next, I may add light displacement to the base colour.

Henry Blewer

This is much better. The texture is more 'real' looking.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

TheBlackHole

The only problem I have with that is there's a huge spike in the upper left part of the image.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

domdib

@TBH - what, you mean the interesting landscape anomaly?  :)

Anyway, here is the next iteration - I've now added some small-scale displacement. Ignoring minor render glitches, do you think this is believable? (apart from the obvious lack of water erosion - let's just say this is in an arid country  ;))

Henry Blewer

I think a surface layer should be added to make some of the flat and large slope areas smoother. Use the intersect underlaying with 85% smoothing.
It's really coming along.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

FrankB

Dominic, I find the previous image more interesting. I think in the last iteration there's just too much of these "downwards flowing shapes". Like, the rocks had been liquid once, and then froze suddenly. That being said, I often struggle with this sometimes unwanted effect, too.
Personal taste perhaps, but sometimes less detail is better. Instead, I would try to add small fake stones everywhere.

Cheers,
Frank

domdib

@njeneb - I've done something similar to your suggestion in an image below.

@Frank - I think I know what you mean re the frozen shapes, and the level of detail. It's partly because I'm seeing how far I can push things right now - and there is a small amount of breakage. From now on, I'm going to be dialling back the displacements a bit. Although this began as pure exploration, the seeds of an actual image are beginning to grow, so I may add in some fake stones once I'm happy - and I'm also planning to add some of Martin's sand.

TheBlackHole

After there's some fake stones, can you post a tgd?
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

domdib

Sure - I was actually thinking of doing a beginners/intermediate tutorial on this stuff, once I've finished exploring.

Zairyn Arsyn

those are some really cool/good displacements! :)
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Henry Blewer

This last image is what I had in mind. From here it should not be too hard to get many types of igneous rock. Color variations and changes in the reflective index would do much of this.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

domdib

Changes in the reflective index - done! (Actually, it's tiny fake stones)

Tangled-Universe

A very nice looking rock surface!
This seems nearly finished, isn't it?
Only thing left perhaps is a more clean crisp render, then it will probably be quite photorealistic :)
What were the rendersettings for this one, including lighting and atmosphere?

Dune

I like 'smoother.jpg' the best, really perfect. The colours and displacements work together really well. I wouldn't have added the tiny fake stones.

inkydigit

both smoother and shiney have their merits...very good work here, love to see a tgd/node shot?