Thanks Dune. I'm not quite clear what you're asking re the rock shaders though. Are you talking about taking a procedural terrain with other "sideways-displacement" shaders added, and then generating a .ter from it? IN which case, why not make the .ter straight from the procedural, then the erosion, then add the "sideways-displacment" shaders in later? Or am I missing something? I've made a .ter from an Alpine fractal, which already has erosion built in, and I'm planning to use this surfacing on it.