With my limited testing of the erosion operator, it seems to be only single-threaded. It would be awesome if it could be multi-threaded.
Also, the advice Matt gave is very useful. Does advice like this also apply to the Alpine fractal, which seems to be simulating erosion? If so, it might be nice to have a few typical examples of specific sets of settings.
@CCC - just to be clear, in the last example, are you applying the "Difference (Erosion Field)" to a Heightfield Generate with Perlin Ridges?