Martin: Further? Not much, just a rescaling of settings involved in the redirect shaders after the cracks are applied. I should probably drop this into a proper scene to show how I think it could be used, rather than just render out the crack displacement features on their own as defaults.
It should all be tied up shortly(I thought maybe the other night that it'd be done sooner but, as usual, life interferes with TG) and I'll have different drop-able scales of it uploaded soon...
Thanks, for your patience, folks.