processing plug-in for terragen 2

Started by littlerocketstudios, February 14, 2010, 03:08:33 AM

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littlerocketstudios

hello lovely people,

No, it doesn't exist yet... sorry to have exited you with the subject...

I was wondering if it would be technically possible to write a http://processing.org/ plug-in for terragen 2...

As I see it, it could be made a NODE with incoming and outgoing linking.

I know combining this kind of technology would be really interesting for creating 2D shaders... Opening a world of scripting possibilities for texturing and maybe even animation of textures...

Anyway, it was just a thought...

Does anybody know if this is possible?

Cheers!

Henry Blewer

I have thought about how to modify the tgd files, so different things could be changed gradually. For instance, time lapsed plant growth. But I have not come up with anything practical.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

jaf

The problem I found is it wouldn't be interactive -- if you modify the tgd, you have to reload it in TG2 for the change to take place.  Maybe there's a way via the animation code?

However, the tgd file is quite easy to manipulate and, for example, making a randomizer isn't difficult.  But an SDK would be ideal.
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02

dandelO

Quote from: njeneb on February 14, 2010, 08:52:37 AM
I have thought about how to modify the tgd files, so different things could be changed gradually. For instance, time lapsed plant growth. But I have not come up with anything practical.

Henry, I think I remember, some time back, Bigben made some actual growing plants. Not outside of TG in a plugin but it was a really cool method using colour adjusted opacity channels.

Aye, here it is... http://forums.planetside.co.uk/index.php?topic=5048.0

Henry Blewer

That's interesting. I have the full version, but not the animation version. It would be fun to do some low res anims, but can you imagine the time rendering on my P4?
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Oshyan

Perhaps something that would be possible in the future with an SDK...

- Oshyan