Seth Dust and Dandel0 merger

Started by folder, February 08, 2010, 03:25:06 PM

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folder

All again thanks for the comments

choronr - working on a node-tgd just using
dandelo's crack and nothing of Seth's nodes - if you
have it you can understand why - in the middle
of packing for a move to new apt so have been a bit
busy
-
Mandrake - glad to be of some help - learned a lot from
your work also

david

choronr

Quote from: folder on February 14, 2010, 12:20:48 AM
All again thanks for the comments

choronr - working on a node-tgd just using
dandelo's crack and nothing of Seth's nodes - if you
have it you can understand why - in the middle
of packing for a move to new apt so have been a bit
busy
-
Mandrake - glad to be of some help - learned a lot from
your work also

david
Thank you Dave,

Looking forward to seeing the node network. I see a lot of great scene possibilities using both of Seth's and dandelO's files here.

Bob

Mandrake

Ok, I think I would definitely call this "The NWDA Effect" I new I liked that phrase the second I read it.
You should run with it Frank! ;)
Took me a minute to figure out that I had to connect the compute terrain over to the top of Seth's stack, After trying to load a heightfiels. Error!! At least there was no MS noise. ;)
Tried a couple of times and realized it was like a boole and hooked D's stack to A and in color I subtracted, that left Seths only, I guess.
I'd be interested to see what you come up with Folder as far as your tweaks permit.
Anyway, back to the NWDA effect, it allows me to keep tinkering with modeling, cause I can reach over and grab that insane Frenchies and now Dandel0's shader, not to mention NVSEAL's planet if I need an orbital render!! Thanks Guys!
http://www.terragen.org/gallery/displayimage.php?pos=-6199

FrankB

Quote from: Mandrake on February 14, 2010, 05:00:37 PM
Ok, I think I would definitely call this "The NWDA Effect" I new I liked that phrase the second I read it.
You should run with it Frank! ;)

you mean like a slogan kind of thing? :)

Let's see whether these words will continue to hang around, I might use it in the end, who knows ;)
Funny, it reminds me of how "NWDA" became a real "term" - it was never intended to become one. But somehow nobody ever felt like using "New World Digital Art". Someone then lazily wrote "NWDA" and from that moment on everyone used this abbreviation. :)

Cheers
Frank

Mandrake

> you mean like a slogan kind of thing?

Works for me!

Mandrake

I saw you message Folder, I may not be doing this right but this way I think I get back more of Seths
color shaders. Seths stack is off to the left.

Seth


Seth

very nice merging i must say :)
those stones really fit my taste ;D

Mandrake

Can't tell if your serious or not, damn crazy nut. hehe

TheBlackHole

They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

folder

Mandrake

interesting I willl try this tonight

what I did was seperate the Dandelo's base colours
add them to a merge shader and then input them into
Seth's base color module. the base colour is then connected to
Seth's first surface layerl.

david

folder

Mandrake and all

here is the original image with the merger placed before
the planet object --it came out very nice a much
dryer look to the ground, also darker, more cracks in
image and Seth's dust is more ashen like

david

buzzzzz1

Last one looks very good. Have you tried this by painting seth's dust and stones over dandelo's cracks? Just curious?
XFX 750i SLI  nFORCE Mobo
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folder

ok followed Buzzz's advise and place the crack nodes under Seth's nodes
also moved the base colours down and placed them on top of a surface
which then connected to the planet olbject. I also tried this without the surface layer
and base colours, but the result was not as good.  there was about an hours
increase in render time.  the colours here are deeper (still on merger default) and the cracks are
much more defined. I like this.  we are really talking dry earth pictures here, wish i had more
dead trees and the like.

david

thanks for the shove Buzzz

Mandrake

Very interesting, and I notice the displacement on the rocks came back up a bit.