Thanks again. Yes, I know how to insert clip files, but it wasn't so easy to plug it into the right place.
I finally got it working now (btw, the idea of hitting the "erode" button helped a lot
)
Is it right that everything outside the heightfield area of your clip file remains flat? Let's say you have a heightfield load with an imported terrain. You insert your clip file and use the heightfield load shader in the "use shader" tab of the heightfield generate tab of your file. Inside the erosion heightfield the terrain remains. Everything else is flat. Is there a way to enlarge the area your erosion takes place? I thought of a transform shader, but I don't know where to apply it.
A lot of questions! Sorry, but this node stuff is really weird (at least for me!).