Orange County - (Sorry, Marc)

Started by dandelO, February 25, 2010, 06:18:53 PM

Previous topic - Next topic

dandelO

I should've definitely checked I put that cigarette out properly! Now we know how the fires start in the O.C!*

Marc's winter trees 1+2.

[attachimg=#]

Thanks for looking! :)

* Disclaimer: I've never been to America.

buzzzzz1

XFX 750i SLI  nFORCE Mobo
Intel Core2 Duo E8400 3.00 GHz Wolfdale
8 Gig Corsair DDR2 6400
Nvidia GForce 9600 GSO 768 MB
XP Pro 64 bit OS

Zairyn Arsyn

excellent. :)

So You're the one who teleported that cigarette over to the west coast  :D :D :D :D

WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

cyphyr

That is darn impresive !! :)
Whats the rendertime? I always wondered about using Clousds as Fire, you did it a treat  ;D
Looks like a fire storm in there!!
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Tangled-Universe

Very cool!
I already feel pity for rendering this :)

matrix2003

That is crazy good stuff M-DO.
  -  Bill .
***************************
-MATRIX2003-      ·DHV·  ....·´¯`*
***************************

Henry Blewer

http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

dandelO

#7
Thanks, guys. :)

This rendered in about an hour(1h7m, I think) on a dual core 2ghz. Ray trace everything.
Nothing too extreme.

I can post the .tgd with the models disabled. Just enable them and load Marc's trees, if you have them.

The overall settings for the renderer are very low, since they're only really required for GI and atmosphere quality here(RTE). Not that excessive GI was required, either, for this overly dark scene.

You can't see any ground so there's no need for extreme detail(0.3), and ray tracing takes care of the cloud nicely.
Also, AA was only 3 as well. It's all about optimizing. ;)

A little post work took care of the rest. This simply involved some fake distance blur and a tiny bit of selective foreground blurring in excessively noisy areas, there wasn't much, you'll see if you render it yourselves. :)

[attachimg=#]

EDIT: An old version of this technique is in my first public library from 2008.

dandelO

#8
Ha! I did initially start this in the .tgd for my 'Absorbus' image, same POV and all. Now THAT one would have taken a while, if I'd the patience to leave it to render! I didn't. ;)

Thought I'd best start a new scene afresh and I'm glad I did. I think I may have probably finished a couple of render buckets of that one in the time this one took to complete. Maybe another day(life). It's sitting waiting to be done, I think it'll have a long wait before I open that file again. :D

cyphyr

So with a little further optimising you could render a seccond in a day ;) :D
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

MGebhart

SWEET. Nice to see they are dry enough to burn. Very excellent.

Marc
Marc Gebhart

Mor

Very fiery looking! I wondered where that smell of smoke came when I opened planetside forums  ;D

FrankB

that's an extremely creative use of TG2, that's for sure. I find it very convincing.
Wow

Frank

Dune

Great render, Dandel0. The distance blur really does it, makes the heat shimmer!

---Dune

dandelO