Just around 1 hour for rendering? Very nice!

I forgot that this scene is excellent for the RTE function.
A major advantage is that you need less samples for clouds and atmosphere when using the raytracer.
I did quite some testing with this and in general you won't need more than 32 atmosphere samples in the majority of cases.
Often 24 samples really is good enough.
Same goes for clouds. Unless very dense and tall you barely won't need samples above 100.
With dense and tall clouds around 300 samples is often sufficient.
Important of course is the AA-level. The greater the AA the less noise.
Finding the optimal AA and sample-levels is key and the challenge.
I don't know the numbers straight from my head but in my cumulonimbus builtup animation I used RTE as well.
It was something like AA4, 24 atmo samples, det 0.5-0.75, GI 1/4 and 256 cloudsamples (~0.3 detail).
You probably know this all already, but perhaps it's interesting for others

Again, fine work and thanks for posting it in the file sharing.
Cheers,
Martin