River 2.0(high res)

Started by Viktim, February 28, 2010, 10:49:31 AM

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Viktim

Hallo folks

Since my favorite render is with the free version, i thought i should re-render it now when i have Deep-edition.

I did some tweaks tho, but overall im satisfied with the result. I also did some colour correction in Photoshop.

Plants are from Xfrog and Walli

Here is the old render: http://forums.planetside.co.uk/index.php?topic=7362.msg78605#msg78605

Henry Blewer

Yea! This is much better. Congratulations on the upgrade!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Much better! Nice low POV. But I would reduce the amount of 'large' stones considerably and make them smoother, and more colorful (add some powerfractals with only high color, no displacement).

Zairyn Arsyn

much better
i like the transparency of the water :)

i agree with dune's suggestion
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Viktim

#4
Thank you guys, im glad you liked it.

Dune: Thank you for the advice, i agree the stones are to big. I did as you said and i think it turned out really good. I also did some changes in the vegetation and the lightning.

But i dont like how the water "interact"(i really dont know what word to use here) with the sand in the foreground.

EDIT: No post work, straight out from TG2

inkydigit

the last version is excellent imho, only some minor tweaks to the noisiness of the water perhaps?...congrats on the upgrade also!

Dune

This is very much better. I'd do two things: decrease the wave roughness to almost zero (it makes nicer reflections), but perhaps add some waves (no color Powerfractal) with a painted shader mask in the distance, as if wind blows there. Secondly, I'd add another color powerfractal over the sand as a whole, with one color, no displacement, to get some overall color diversity. It might distract from the 'interaction' of the water with the sand. Or give it a height restriction (distribution shader) to keep the (darker, perhaps algy-like) variation along the waterline.
You could also add a thin line (painted shader again) along the beach in front and add some foam. Just a little.

---Dune

Henry Blewer

The latest render is really wonderful. I think Dune's suggestions are good. If you would like the sand to look 'wet' along the water line, try a lambert shader, or a reflection shader. The reflection shader would have just a hint of reflectivity. How much depends on the lighting.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Viktim

Hi and thank you again guys

sry for my late response

Dune: Again, thank you for the advices. This time i think it turned out great and i think its finished now. It took some time to figure out how to make the foam effect, but then i saw that you solved it in a very good way(http://forums.planetside.co.uk/index.php?topic=6111.75) and i did the same.

Here is a "low quality" render

Settings:
Render time: 25min
Detail: 0.35
AA: 5
GI: 1/1
Ray trace: ON

I will do a high quality render later, but now im gonna play Battlefield: Bad company 2!!!!!!!:D

Henry Blewer

I like the new renderer. Even with lower detail settings, you can still get a good image with the AA.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

Very well done, exactly as I had foreseen. Now for the big one!

Viktim

Here is a higher detail render

The strange thing is that the light is darker in the forest in this render. And as far as i know, i haven't done any changes to the light...

Detail: 0.9
AA: 10
GI: 2/1

Henry Blewer

The AA and GI setting changes would account for this.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Viktim

yeah it really is due to the detail and AA. I did a small test render with low settings and the forest turned out brighter, really strange.