Forest

Started by Mor, March 07, 2010, 08:52:41 AM

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Mor

Insipred by recent images with plenty of plant populations I also tried mine. First renders crashed and I had to remove some populations and more carefully limit population areas.

Objects used:
- Birch tree from terragen.org
- All 3 versions of generic pines by Marc Gebhart
- 3 different bushes from Mr. Lamppost's basic bush pack
- 3 different grasses from Mr. Lamppost's basic grass pack
- Grass01_1, Grass01_2 and Grass01_3 (Not sure if these are Walli's?)
-Walli's DNW-flower

With 0.7 detail and AA 6 1920x1080 took little under 5 hours to render.


Henry Blewer

Very lush! I like this. I also have trouble with populations getting too large. More memory and faster CPU's please!
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Dune

You woudn't need the grass (e.g.) to cover the whole area. Replace it by displacement/color in the distance, or use a painted shader to paint where you really need it. Also check the 'camera/pov thing' to keep pops within the viewing angle. That saves a number of instances. But perhaps you know these things and really need more memory indeed.

Viktim

It looks very good! especially the grass.

inkydigit

a lush,verdant scene, well done!

Mor

Thanks for comments again! I'm currently running TG2 on 1.9Ghz intel core 2 duo, 4Gb ram and win xp. This image was mostly a test how many populations my system is able to handle.
I made some changes to the grasses and in the end of render I noticed that the grass patches didn't render at all and found out that I had accidentally deleted their blend shader and use blendshader was checked :) But after all I think this is more natural looking now.


(You can see full size version by right clicking the image and selecting show image)

sjefen

Hi Mor,

I think the image is really good and natural looking, but there is one thing bothering me. I think the shadow areas are to dark for a bright sunny day like this. May I ask what are your GI settings are?

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

inkydigit

very nice update, agree with sjefen about the shadows/GI

Hannes

Beautiful. Maybe the overall blueish color is a little bit too dominating?


Mor

Thanks for commenting! GI settings were 2,2,8, i.e. default. I agree with the darkness of the shadows now as you mention it, I didn't pay attention to it before. I'll try different settings to improve the lighting (any suggestions or tips?). I think I also found the reason why this image crashed few times. There was one 0 too much on one population size, so it caused huge amount of instances  8) I optimized the population areas to be as small as possible and tested rendering it with 1280x780 and it took only 1.5h. I'll continue tweaking this and post update if I get improvements done.

sjefen

I don't think this is the "correct" solution, but if you try increasing the "Strength on surface" in the Enviro light and see what happens.

- Terje
ArtStation: https://www.artstation.com/royalt

AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB

dandelO

I think the second one is just lovely. Well done, very nice!

Gannaingh

The second one makes me want to go outside and run around in the forest!

choronr

From the start; and, your latest revision, you've got some beautiful work going on here. I would suggest you reduce the blue sky density; and, maybe increase the decay a bit. Also, maybe elevating the sun a few degrees.