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Forest
Forest
Started by Mor, March 07, 2010, 08:52:41 AM
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Mor
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Posts: 235
Location: Finland
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Forest
March 07, 2010, 08:52:41 AM
Insipred by recent images with plenty of plant populations I also tried mine. First renders crashed and I had to remove some populations and more carefully limit population areas.
Objects used:
- Birch tree from
terragen.org
- All 3 versions of generic pines by Marc Gebhart
- 3 different bushes from Mr. Lamppost's basic bush pack
- 3 different grasses from Mr. Lamppost's basic grass pack
- Grass01_1, Grass01_2 and Grass01_3 (Not sure if these are Walli's?)
-Walli's DNW-flower
With 0.7 detail and AA 6 1920x1080 took little under 5 hours to render.
Henry Blewer
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Posts: 6,332
The cooler weather is great!
Location: Seattle, Washington USA
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Re: Forest
#1
March 07, 2010, 09:00:45 AM
Very lush! I like this. I also have trouble with populations getting too large. More memory and faster CPU's please!
http://flickr.com/photos/njeneb/
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Forest
#2
March 08, 2010, 03:04:46 AM
You woudn't need the grass (e.g.) to cover the whole area. Replace it by displacement/color in the distance, or use a painted shader to paint where you really need it. Also check the 'camera/pov thing' to keep pops within the viewing angle. That saves a number of instances. But perhaps you know these things and really need more memory indeed.
Gallery
Viktim
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Re: Forest
#3
March 08, 2010, 04:10:55 AM
It looks very good! especially the grass.
inkydigit
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Re: Forest
#4
March 08, 2010, 05:19:08 AM
a lush,verdant scene, well done!
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Mor
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Location: Finland
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Re: Forest
#5
March 08, 2010, 10:24:06 AM
Thanks for comments again! I'm currently running TG2 on 1.9Ghz intel core 2 duo, 4Gb ram and win xp. This image was mostly a test how many populations my system is able to handle.
I made some changes to the grasses and in the end of render I noticed that the grass patches didn't render at all and found out that I had accidentally deleted their blend shader and use blendshader was checked
But after all I think this is more natural looking now.
(You can see full size version by right clicking the image and selecting show image)
sjefen
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Re: Forest
#6
March 08, 2010, 04:55:43 PM
Hi Mor,
I think the image is really good and natural looking, but there is one thing bothering me. I think the shadow areas are to dark for a bright sunny day like this. May I ask what are your GI settings are?
- Terje
ArtStation:
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inkydigit
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Re: Forest
#7
March 09, 2010, 05:30:37 AM
very nice update, agree with sjefen about the shadows/GI
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Hannes
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Re: Forest
#8
March 09, 2010, 05:47:45 AM
Beautiful. Maybe the overall blueish color is a little bit too dominating?
Kadri
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Re: Forest
#9
March 09, 2010, 06:17:28 AM
Nice image , Mor
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Mor
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Posts: 235
Location: Finland
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Re: Forest
#10
March 09, 2010, 07:18:56 AM
Thanks for commenting! GI settings were 2,2,8, i.e. default. I agree with the darkness of the shadows now as you mention it, I didn't pay attention to it before. I'll try different settings to improve the lighting (any suggestions or tips?). I think I also found the reason why this image crashed few times. There was one 0 too much on one population size, so it caused huge amount of instances
I optimized the population areas to be as small as possible and tested rendering it with 1280x780 and it took only 1.5h. I'll continue tweaking this and post update if I get improvements done.
sjefen
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Location: Norway/Bergen
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Re: Forest
#11
March 09, 2010, 10:08:18 AM
I don't think this is the "correct" solution, but if you try increasing the "Strength on surface" in the Enviro light and see what happens.
- Terje
ArtStation:
https://www.artstation.com/royalt
AMD Ryzen Threadripper 1950X
128 GB RAM
GeForce RTX 3060 12GB
dandelO
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Re: Forest
#12
March 09, 2010, 02:17:45 PM
I think the second one is just lovely. Well done, very nice!
Gannaingh
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Re: Forest
#13
March 09, 2010, 02:43:58 PM
The second one makes me want to go outside and run around in the forest!
choronr
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Location: Phoenix, Arizona
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Re: Forest
#14
March 09, 2010, 05:02:04 PM
From the start; and, your latest revision, you've got some beautiful work going on here. I would suggest you reduce the blue sky density; and, maybe increase the decay a bit. Also, maybe elevating the sun a few degrees.
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