Hi all,
I've worked with and made lots of pictures with Terragen. When I first started my whole concept was making computer images that looked like real life photography. I was quite amazing on what Terragen could do. It was quite simple, but could be quite complex as well. I could come up with an idea and generate a picture pretty quickly. Once Terragen 2 came out, I immediately tried the beta, however I noticed that it was even more complex, and I noticed that it wasn't quite so simple to put out a picture, which was expected. I bought the Deep version of TG2, and played with it off and on. Some things I've been able to grasp, but others, seem a little more complicated. So I started looking at tutorials, and again, some I understand and can duplicate, while others don't appear to be working as explained. So I'm wondering "am I crazy" or are others running into the same sorta thing? I know I really need to keep working and experimenting with it. These days I find it harder for me to grasp concepts and such, where as when I was younger, everything just clicked.. oh well I'm getting older, and I guess that's to be expected. I've always seemed to learn things easier by example.
I also am astonished at how realistic alot of the renders I've seen of Terragen 2, and I know they take alot of work, but one of the things I'm wondering is what kind of objects people are using, and you modifying them? I've downloaded as many of the free objects I could, however when I put them in a scene, they do not look really good, of course some look better than others, but I'm not seeing anything that looks real, as I see in some of the TG2 render galleries. So I was wondering what objects people are using? I've been looking at the XFrog stuff and am interested in buying some packs, but I wanted to check here first. I'm not sure if they are the best, top quality objects, or if I should be looking elsewhere.
I'm sure this has been mentioned before, but I'll mention it. It would be really nice to have a book on TG2, something with some tutorials and explanations of why and how things work. I just bought a book on Blender, and looks like it will be neat to go through and learn. Also another idea I had is to maybe create a CD/DVD of all the free objects, tutorials, documents, etc for TG2. I made one of my own, but am sure that there is alot more stuff out there to add to it.
I'm a network engineer, and have been involved in computers since I was like 5 years old. I loved playing video games, and so when I was 5, my brother started teaching me how to program my own games. I worked with alot of different computers, OS's, programming languages, etc.. One of my fondest memories though, was creating scenes in "Imagine", a ray tracing program on the Commodore Amiga. I also did alot of stuff with Deluxe Paint, and then later worked on some video stuff. When I was introduced to Terragen, I was visually stunned, it was and still is amazing, one of the things I like the most is landscape scenes, I take alot of digital pictures as well. I'm from Tucson, AZ and had been really big into Rock Climbing, and that was one of the things I liked to photograph was rock formations. I'd like to be able to recreate some of those in TG2 as well. There's some other things I'd be into creating with TG2 as well, but just trying to take it one step at a time.
Thanks for reading,
Wayne