Flat mountain

Started by Mor, April 15, 2010, 10:58:48 AM

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Mor

Inspired by 'strange flat mountain' topic in open discussion. Comments and suggestions appreciated :)



Edit: right click for full size view (1920x1280)

Gannaingh

Nice! You have captured a very impressive sense of scale.

Zairyn Arsyn

cool, looks neat :)
i like the forest on the top of the mountain.

keep going.. are you going to render it larger?
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Oshyan

Nice. Looks like the Venezuelan Tepui: http://en.wikipedia.org/wiki/Tepui

- Oshyan

Falcon

Like it a lot. How did you do the mountain sides, they are a bit brownish, that works great. Is that just a colour shader, or more?

Kadri

#5
Looks nice , Mor  :)
I wonder how it would look with a little less haze ?
You have maybe the right amount of haze in your image , but sometimes a little artistic license can look good too (not that your image needs it absolutely ) ;)

Mor

#6
Thanks a lot for your kind comments!

Quote from: Oshyan on April 16, 2010, 12:42:14 AM
Nice. Looks like the Venezuelan Tepui: http://en.wikipedia.org/wiki/Tepui
Yes quite close, as I got inspiration from mount Roraima in this thread: http://forums.planetside.co.uk/index.php?topic=8944.0

Quote from: Falcon on April 16, 2010, 03:54:10 AM
Like it a lot. How did you do the mountain sides, they are a bit brownish, that works great. Is that just a colour shader, or more?
Just power fractal shaders. And the mountain itself was made by: heightfield generate  -> heightfield curve vertical -> heightfield clip vertical

Quote from: Kadri on April 16, 2010, 05:34:22 AM
Looks nice , Mor  :)
I wonder how it would with a little less haze ?
You have maybe the right amount of haze in your image , but sometimes a little artistic license can look good too (not that your image needs it absolutely ) ;)
Will try it with less haze and actually my first version had even a lot more haze :)


Mor

Here's little updated version. Haze density decreased and cloud density in edge shaprness increased. Also tree populations have more scale variety and distribution randomness.



(full size version (1920x1080) via right click)

domdib

Very nice - my only suggestion is to increase the thickness of the upper cloud layer, as a thin layer like that just doesn't look so good in the distance. But otherwise, great render!

Kadri

The tree distribution looks better , Mor:)

Henry Blewer

Good stuff. This is coming along nicely.
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TheBlackHole

Might wanna darken it a bit.
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Kadri

#12
I don't like posting altered  work of other users (they don't like it too most of the time) ! But sometimes showing is easier .
Thus i post only a partial altered picture.

Maybe the image you had in mind was the one you posted already.

If you in some way feel offended i will delete this post Mor .

With a little (very little level and contrast adjustment and less blue ) postwork in Paintnet this picture looks like this (this is a little subjective of course):




Mor

Quote from: Kadri on April 17, 2010, 06:23:34 PM
I don't like posting altered  work of others users (they don't like it too most of the time) ! But sometimes showing is easier .
Thus i post only a partial altered picture.

Maybe the image you had in mind was the one you posted already.

If you in some way feel offended i will delete this post Mor .

With a little (very little level and contrast adjustment and less blue ) postwork in Paintnet this picture looks like this (this is a little subjective of course):

Thanks for the tip, of course I'm not going to feel offended as my graphical skills cover only using tg 2 :) I've rendered two more versions of this image with little changes, but they were not better, so one more to do :D I'll post that when I get it done.

Mor

Here's update with some postwork in paintnet.