Quote from: jritchie777 on May 24, 2010, 01:41:08 AM
What are the limits on the input fields???
JR
Well, there's the thing. There are no limits for most of the input fields. You have pretty much complete and unrestricted control of your creativity.
For me, it was more learning the terminologies used and labels inside each node that frustrated me when I started out with TG2. Like, what's a 'horizon shift' and, how does it relate to a default '0.5'? I also thought, for example, for a very long time, that 'Haze exp' height' meant expiration height, I've since learned that exp' stands for exponential.
This is a very complexed piece of software and it's sad to say that there are not many informative documents to accompany it but, as the staff have said, they cannot teach us all how to do maths.
Still, I'm with Njeneb on this one, really. I like that freedom of exploration and experimenting with ridiculous parameters and settings, you don't get that from reading a user guide explaining to the letter what each setting does, or
can do. But I never read the instructions for things until I'm stumped.
Terragen was like those old games 'Myst' and 'Riven'. You were just given this absurd set of windows to a world, with next to no instructions whatsoever. That was fine for the free technology previews, for example.
I understand that people really need to know and understand what they're buying, though. Not everyone can trawl forums and expect to be satisfied with a rabbit-hole of posts on obscure and, sometimes, apparently random settings.
All that said, a nice, fully documented manual would be fantastic.