some free decent obj files at turbosquid. but you have to be a member.
do a search for obj format and zero dollars.
Of course free may mean not the best Quality :-)
Here you can find three obj files:
http://www.zenstar.com/dxfobj.htmThe bolt (lightning) will load in and render but you will have to do one thing first.
(I have not tried the trees.)
Go to "Objects" - add obbject - object - obj reader
then choose the unzipped bolt model - do not choose the xfrog compat option (it appears to just rotate and scale the model and uses xfrog's idea of unit length)
It will load in - you will have to move it up 500 so its above the ground.
(other models will probably need scaling if they are small.)
Now if you try to render - it will crash :-)
So first open up the internal network of the bolt object (rclick on the node in the node network)
inside you will see a multishader - but it has no shaders assigned to its inputs.
this is why it crashes (well the main reason)
You need to assign something to its inputs to avoid crashing.
This particular object only needs one. (You always need at least one.)
Examining the obj file in a text editor and looking for usemtl strings. Count them - you need that many.
(This file doesn't have any which means it needs one)
Its OK to add more than you need. it just won't use them.
The easy shader to make here is a power fractal colour shader. (You could use a default shader too.)
Attach it to the first shader node in the multishader - (the first node is actually an input node - so its the second node from the left)
Now go up a level to Objects again and rclick on the Bolt and save Object - save it as a tgo.
now we have a tgo file that will render. Most of the time the obj file will render too but this one has every triangle as a sep entity and isn't that good a model actually. So throwing it out and using the TGO will work much better and is safer.
So now delete the bolt object.
Load it in again but this time load your new tgo file not the obj file.
Translate and scale again :-)
Render it.
if you use wings3d and resave the object as an obj file - it might be better behaved. This is a good idea for all found obj files as the format is old and variable and implemented in many different ways over the last 25 years.