A power fractal is a power fractal (I think). For using it for color only, you have to un check the use displacement check box. If you want only displacement, turn off (un check) the color checkbox.
I create a power fractal for the color input. I reuse the same power fractal under the surface layers displacement tab. The color information depends on the scale, lead in scale and smallest scale of the power fractal. This gives the size information (coverage) for the color texture. This also affects the displacement the power fractal uses.
So, if you have a fake stone shader with a Stone scale of 1, the power fractal can have a scale of 1. A lead in scale of 3, and the smallest scale I use is 0.01. These numbers sometimes work nicely. I zoom in on a rock (fake stone) and test, then change the values until it looks right.
The check box for the 'Blend as stone density' is at the bottom of the fake stone shader. If it is left checked (on), the fake stones have a tendency to explode (displace into a crystal like mess).