NWDA & Planetside Animation Contest Announcement!

Started by Tangled-Universe, May 02, 2010, 06:48:13 AM

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Hetzen

Got to say, you guys have set a pretty hard competition this time. I'm still working out what I'm going to fill 30 seconds with. I've got some ideas and terrain to work with, but I'm hitting my head against the wall trying to combine them, without cuts or passes. :-\

FrankB

There's nowhere in the rules that there can't be cut scenes, or in other words, that the camera has to follow a seamless path.

Regards,
Frank

Hetzen

I guess the problem I'm facing is that I have multple layers of effects that won't combine without cuts or passes. So I'm having to build a step, then find out why the next step won't work in the same scene, then take two steps back to re-engineer. I wish there was a 'get' function that looked at that part of the chain, rather than the final. ;D

Zairyn Arsyn

i have a some areas in the camera path where the camera goes through objects and under the terrain, its alright to add extra key frames to fix that, right?
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FrankB

yeah, sure, but remember: what you really are submitting as your contest entry is the 6 image storyboard. It's a nice extra if you have worked out the animation path already, but it's not necessary.

Regards,
Frank

domdib


Zairyn Arsyn

for us TG2 Deep users, will there be a limit to how many populations we can use??

???
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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Oshyan

There is no limit on the number of populations; only general memory limitations (32 bit limit).

- Oshyan

Hannes

So the deadline is coming closer now.
Will you update the contest gallery? I think some of us have sent their submissions?!

Zairyn Arsyn

i guess i'll add that 14th population now
Quote from: Oshyan on July 08, 2010, 02:53:36 AM
There is no limit on the number of populations; only general memory limitations (32 bit limit).

- Oshyan
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

i7 2600k 3.4GHZ|G.skill 16GB 1600MHZ|Asus P8P67 EVO|Evga 770GTX 4GB|SB X-FI|Antec 750W
http://zlain81.deviantart.com/

Dune

QuoteWill you update the contest gallery? I think some of us have sent their submissions?!

I am anxiously waiting to see the gallery filled with stunning storyboards, but it's still disappointingly empty! Perhaps just after the deadline it's filled at once...

FrankB

Hi all,

we have decided to give more time for all contestants to finish their projects. In the light of the fact that only 2 entries have been sent in to date, and many more promising projects still being developed, the new, extended deadline is now August 14th !

We have realized that the contest timing was a little bit unfortunate, with summer holidays and the football world cup going on. Hence, we're more than happy to give more time and extend the deadline for another month.

This is one reason why we haven't published the 2 submissions, yet. The two contestants who have sent in their work may feel free to continue to work on these and submit them again later on (or of course leave them as they are).

We hope the extension is in the interest of the contestants. We have seen so many great projects started, and we would like to have every single one of them in.

Lastly, I would like to take the opportunity to point out, that the extension might give new contestants enough time to start working on their own submissions. Great prizes are looming and waiting for their winners. So once again, the contest is still open for everyone.

Best regards,
Frank

Hannes

Hey, this is great, since I've found some things that need to be improved in my scene (of course AFTER I submitted my storyboard! >:()
This is going to be exciting!!! Can't wait to see all the other storyboards!

Zairyn Arsyn

that's great frankB!  :)
i'm not going to have have access to my computer on the 14th & 15th, so now i'm less stressed.
WARNING! WIZARDS! DO NOT PREDICT THE BEHAVIOR OF OTTERS UNLESS YOU OBEY BIG HAPPY TOES.

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otakar

Thank you! The old deadline would have been impossible to meet.